Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design

Dylan Schouten, Isabel Pfab, Anita H. M. Cremers, Betsy van Dijk, Mark A. Neerincx. Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design. In Klaus Miesenberger, Deborah I. Fels, Dominique Archambault, Petr Penáz, Wolfgang L. Zagler, editors, Computers Helping People with Special Needs - 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings, Part I. Volume 8547 of Lecture Notes in Computer Science, pages 494-501, Springer, 2014. [doi]

@inproceedings{SchoutenPCDN14,
  title = {Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design},
  author = {Dylan Schouten and Isabel Pfab and Anita H. M. Cremers and Betsy van Dijk and Mark A. Neerincx},
  year = {2014},
  doi = {10.1007/978-3-319-08596-8_77},
  url = {http://dx.doi.org/10.1007/978-3-319-08596-8_77},
  researchr = {https://researchr.org/publication/SchoutenPCDN14},
  cites = {0},
  citedby = {0},
  pages = {494-501},
  booktitle = {Computers Helping People with Special Needs - 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings, Part I},
  editor = {Klaus Miesenberger and Deborah I. Fels and Dominique Archambault and Petr Penáz and Wolfgang L. Zagler},
  volume = {8547},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-08595-1},
}