Mechanized Humanity: how Digital Games Tend to Present People

Kevin Schut. Mechanized Humanity: how Digital Games Tend to Present People. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada. 2005. [doi]

@inproceedings{Schut05,
  title = {Mechanized Humanity: how Digital Games Tend to Present People},
  author = {Kevin Schut},
  year = {2005},
  url = {http://www.gamesconference.org/digra2005/viewabstract.php?id=246},
  researchr = {https://researchr.org/publication/Schut05},
  cites = {0},
  citedby = {0},
  booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
}