Building a Character Animation System

Ari Shapiro. Building a Character Animation System. In Jan M. Allbeck, Petros Faloutsos, editors, Motion in Games - 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings. Volume 7060 of Lecture Notes in Computer Science, pages 98-109, Springer, 2011. [doi]

@inproceedings{Shapiro11-4,
  title = {Building a Character Animation System},
  author = {Ari Shapiro},
  year = {2011},
  doi = {10.1007/978-3-642-25090-3_9},
  url = {http://dx.doi.org/10.1007/978-3-642-25090-3_9},
  researchr = {https://researchr.org/publication/Shapiro11-4},
  cites = {0},
  citedby = {0},
  pages = {98-109},
  booktitle = {Motion in Games - 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings},
  editor = {Jan M. Allbeck and Petros Faloutsos},
  volume = {7060},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-25089-7},
}