Andrei Sherstyuk, Anton Treskunov. Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI. In Sabine Coquillart, Joseph J. LaViola Jr., Dieter Schmalstieg, editors, 2013 IEEE Virtual Reality, VR2013, Lake Buena Vista, FL, USA, March 18-20, 2013. pages 67-68, IEEE, 2013. [doi]
@inproceedings{SherstyukT13, title = {Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI}, author = {Andrei Sherstyuk and Anton Treskunov}, year = {2013}, doi = {10.1109/VR.2013.6549366}, url = {http://dx.doi.org/10.1109/VR.2013.6549366}, researchr = {https://researchr.org/publication/SherstyukT13}, cites = {0}, citedby = {0}, pages = {67-68}, booktitle = {2013 IEEE Virtual Reality, VR2013, Lake Buena Vista, FL, USA, March 18-20, 2013}, editor = {Sabine Coquillart and Joseph J. LaViola Jr. and Dieter Schmalstieg}, publisher = {IEEE}, isbn = {978-1-4673-4795-2}, }