Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI

Andrei Sherstyuk, Anton Treskunov. Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI. In Sabine Coquillart, Joseph J. LaViola Jr., Dieter Schmalstieg, editors, 2013 IEEE Virtual Reality, VR2013, Lake Buena Vista, FL, USA, March 18-20, 2013. pages 67-68, IEEE, 2013. [doi]

@inproceedings{SherstyukT13,
  title = {Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI},
  author = {Andrei Sherstyuk and Anton Treskunov},
  year = {2013},
  doi = {10.1109/VR.2013.6549366},
  url = {http://dx.doi.org/10.1109/VR.2013.6549366},
  researchr = {https://researchr.org/publication/SherstyukT13},
  cites = {0},
  citedby = {0},
  pages = {67-68},
  booktitle = {2013 IEEE Virtual Reality, VR2013, Lake Buena Vista, FL, USA, March 18-20, 2013},
  editor = {Sabine Coquillart and Joseph J. LaViola Jr. and Dieter Schmalstieg},
  publisher = {IEEE},
  isbn = {978-1-4673-4795-2},
}