Creativity support tools: accelerating discovery and innovation

Ben Shneiderman. Creativity support tools: accelerating discovery and innovation. Communications of the ACM, 50(12):20-32, 2007. [doi]

References

  • 20 Richard T. Kouzes , James D. Myers , William A. Wulf, Collaboratories: Doing Science on the Internet, Computer, v.29 n.8, p.40-46, August 1996 [doi>10.1109/2.532044]
  • 32 Ben Shneiderman, Promoting universal usability with multi-layer interface design, Proceedings of the 2003 conference on Universal usability, p.1-8, November 10-11, 2003, Vancouver, British Columbia, Canada [doi>10.1145/957205.957206]
  • 8 Ben Shneiderman, Leonardo's Laptop: Human Needs and the New Computing Technologies, MIT Press, Cambridge, MA, 2002
  • 24 Cycling 74. Tools for new media; www.cycling74.com/.
  • 29 Löwgren, J. Articulating the use qualities of digital designs. In P. Fishwick, Ed., Aesthetic Computing. The MIT Press, Cambridge, MA, 2006, 383--404.
  • 23 Linda Candy , Ernest Edmonds, Explorations in art and technology, Springer-Verlag, London, 2002
  • 26 Edmonds, E.A. et al. Developing interactive art using visual programming. In C. Stephanis and J. Jacko, Eds., Proceedings of Human-Computer Interaction 2003. Lawrence Erlbaum, London, 2003, 1183--1187.
  • 18 Florida, R. The Rise of the Creative Class and How It's Transforming Work, Leisure, Community and Everyday Life. Basic Books, New York, NY, 2002.
  • 21 William J. Mitchell , Alan S. Inouye , Marjory S. Blumenthal, Beyond Productivity: Information, Technology, Innovation, and Creativity, National Academy Press, Washington, DC, 2003
  • 12 Michael Terry , Elizabeth D. Mynatt , Kumiyo Nakakoji , Yasuhiro Yamamoto, Variation in element and action: supporting simultaneous development of alternative solutions, Proceedings of the SIGCHI conference on Human factors in computing systems, p.711-718, April 24-29, 2004, Vienna, Austria [doi>10.1145/985692.985782]
  • 7 National Science Foundation. Investing in America's Future: Strategic Plan 2006--2011. Arlington, VA, 2006.
  • 31 Casey Reas , Ben Fry , John Maeda, Processing: A Programming Handbook for Visual Designers and Artists, The MIT Press, 2007
  • 2 Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention. HarperCollins, New York, 1996.
  • 14 Yochai Benkler, The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yale University Press, New Haven, CT, 2006
  • 6 William J. Mitchell , Alan S. Inouye , Marjory S. Blumenthal, Beyond Productivity: Information, Technology, Innovation, and Creativity, National Academy Press, Washington, DC, 2003
  • 11 Sternberg, R., Ed. Handbook of Creativity. Cambridge University Press, Cambridge, U.K., 1999.
  • 22 Frederick P. Brooks, Jr., The computer scientist as toolsmith II, Communications of the ACM, v.39 n.3, p.61-68, March 1996 [doi>10.1145/227234.227243]
  • 1 Victor R. Basili , Forrest Shull , Filippo Lanubile, Building Knowledge through Families of Experiments, IEEE Transactions on Software Engineering, v.25 n.4, p.456-473, July 1999 [doi>10.1109/32.799939]
  • 3 Jerry Fjermestad , Starr Roxanne Hiltz, Group Support Systems: A Descriptive Evaluation of Case and Field Studies, Journal of Management Information Systems, v.17 n.3, p.115-159, Number 3/Winter 2000/01
  • 4 Thomas T. Hewett, Informing the design of computer-based environments to support creativity, International Journal of Human-Computer Studies, v.63 n.4-5, p.383-409, October 2005 [doi>10.1016/j.ijhcs.2005.04.004]
  • 19 Giaccardi, E. and Fischer, G. Creativity and Evolution: A Metadesign Perspective. Digital Creativity, (forthcoming).
  • 30 Eric Lyon, Dartmouth Symposium on the Future of Computer Music Software: A Panel Discussion, Computer Music Journal, v.26 n.4, p.13-30, Winter 2002 [doi>10.1162/014892602320991347]
  • 16 Csikszentmihalyi, M. Creativity---Flow and the Psychology of Discovery and Invention. HarperCollins Publishers, New York, NY, 1996.
  • 28 Johnston, A. and Marks, B. Partial reflections. Leonardo Transactions 40, 5 (Oct. 2007), 510--511.
  • 5 Brad Myers , Scott E. Hudson , Randy Pausch, Past, present, and future of user interface software tools, ACM Transactions on Computer-Human Interaction (TOCHI), v.7 n.1, p.3-28, March 2000 [doi>10.1145/344949.344959]
  • 25 Peter J. Denning, Great principles of computing, Communications of the ACM, v.46 n.11, November 2003 [doi>10.1145/948383.948400]
  • 15 Linda Candy , Ernest Edmonds, Explorations in art and technology, Springer-Verlag, London, 2002
  • 17 Gerhard Fischer, Distances and diversity: sources for social creativity, Proceedings of the 5th conference on Creativity & cognition, April 12-15, 2005, London, United Kingdom [doi>10.1145/1056224.1056243]
  • 13 Ernesto Arias , Hal Eden , Gerhard Fischer , Andrew Gorman , Eric Scharff, Transcending the individual human mind—creating shared understanding through collaborative design, ACM Transactions on Computer-Human Interaction (TOCHI), v.7 n.1, p.84-113, March 2000 [doi>10.1145/344949.345015]
  • 27 Fishwick, P. An introduction to aesthetic computing. Aesthetic Computing. The MIT Press, Cambridge, MA, 2006, 3--27.

Cited by

  • Ulrich Kiesmueller , Sebastian Sossalla , Torsten Brinda , Korbinian Riedhammer, Online identification of learner problem solving strategies using pattern recognition methods, Proceedings of the fifteenth annual conference on Innovation and technology in computer science education, June 26-30, 2010, Bilkent, Ankara, Turkey
  • Viveka Weiley , Yusuf Pisan, The distributed studio: towards a theory of virtual place for creative collaboration, Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, December 08-12, 2008, Cairns, Australia
  • Sampada Sameer Marathe, Stimulating everyday creativity: harnessing the potential of customizable UIs, Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, April 10-15, 2010, Atlanta, Georgia, USA
  • Dan Morris , Jimmy Secretan, Computational creativity support: using algorithms and machine learning to help people be more creative, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
  • Francisco V. Cipolla-Ficarra , Miguel Cipolla-Ficarra , Tyler Harder, Realism and cultural layout in tourism and video games multimedia systems, Proceeding of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system, October 31-31, 2008, Vancouver, British Columbia, Canada
  • Erin A. Carroll , Celine Latulipe, The creativity support index, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA