Physics based virtual cutting using j-integral method for gaming applications

Prateek Shrivastava, Sukhendu Das. Physics based virtual cutting using j-integral method for gaming applications. In Ari Shapiro, Nancy M. Amato, Jessica K. Hodgins, editors, Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014. pages 185, ACM, 2014. [doi]

@inproceedings{ShrivastavaD14-0,
  title = {Physics based virtual cutting using j-integral method for gaming applications},
  author = {Prateek Shrivastava and Sukhendu Das},
  year = {2014},
  doi = {10.1145/2668064.2677078},
  url = {http://doi.acm.org/10.1145/2668064.2677078},
  researchr = {https://researchr.org/publication/ShrivastavaD14-0},
  cites = {0},
  citedby = {0},
  pages = {185},
  booktitle = {Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014},
  editor = {Ari Shapiro and Nancy M. Amato and Jessica K. Hodgins},
  publisher = {ACM},
  isbn = {978-1-4503-2623-0},
}