Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay

Chaklam Silpasuwanchai, Xiangshi Ren. Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay. In Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman, editors, CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014. pages 951-954, ACM, 2014. [doi]

@inproceedings{SilpasuwanchaiR14,
  title = {Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay},
  author = {Chaklam Silpasuwanchai and Xiangshi Ren},
  year = {2014},
  doi = {10.1145/2556288.2557107},
  url = {http://doi.acm.org/10.1145/2556288.2557107},
  researchr = {https://researchr.org/publication/SilpasuwanchaiR14},
  cites = {0},
  citedby = {0},
  pages = {951-954},
  booktitle = {CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014},
  editor = {Matt Jones and Philippe A. Palanque and Albrecht Schmidt and Tovi Grossman},
  publisher = {ACM},
  isbn = {978-1-4503-2473-1},
}