Normal-Based Simplification Algorithm for Meshes

Frutuoso G. M. Silva, Abel J. P. Gomes. Normal-Based Simplification Algorithm for Meshes. In Theory and Practice of Computer Graphics 2004 (TPCG 2004), 8-10 June 2004, Birmingham, UK. pages 211-218, IEEE Computer Society, 2004. [doi]

@inproceedings{SilvaG04:0,
  title = {Normal-Based Simplification Algorithm for Meshes},
  author = {Frutuoso G. M. Silva and Abel J. P. Gomes},
  year = {2004},
  doi = {10.1109/TPCG.2004.25},
  url = {http://doi.ieeecomputersociety.org/10.1109/TPCG.2004.25},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/SilvaG04%3A0},
  cites = {0},
  citedby = {0},
  pages = {211-218},
  booktitle = {Theory and Practice of Computer Graphics 2004 (TPCG 2004), 8-10 June 2004, Birmingham, UK},
  publisher = {IEEE Computer Society},
  isbn = {0-7695-2137-1},
}