Drawing without replacement as a game mechanic

Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen. Drawing without replacement as a game mechanic. In Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM, 2018. [doi]

Authors

Fernando de Mesentier Silva

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Christoph Salge

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Aaron Isaksen

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Julian Togelius

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Andy Nealen

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