Gamification as a Key Enabling Technology for Image Sensing and Content Tagging

Bruno Simões, Raffaele de Amicis. Gamification as a Key Enabling Technology for Image Sensing and Content Tagging. In Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain, editors, Intelligent Interactive Multimedia Systems and Services 2016, KES IIMSS 2016, Puerto de la Cruz, Tenerife, Spain, 15-17 June 2016, Proceedings. pages 503-513, Springer, 2016. [doi]

Authors

Bruno Simões

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Raffaele de Amicis

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