Quantifying over play: Constraining undesirable solutions in puzzle design

Adam M. Smith, Eric Butler, Zoran Popovic. Quantifying over play: Constraining undesirable solutions in puzzle design. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 221-228, Society for the Advancement of the Science of Digital Games, 2013. [doi]

@inproceedings{SmithBP13,
  title = {Quantifying over play: Constraining undesirable solutions in puzzle design},
  author = {Adam M. Smith and Eric Butler and Zoran Popovic},
  year = {2013},
  url = {http://www.fdg2013.org/program/papers/paper29_smith_etal.pdf},
  researchr = {https://researchr.org/publication/SmithBP13},
  cites = {0},
  citedby = {0},
  pages = {221-228},
  booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013},
  editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester},
  publisher = {Society for the Advancement of the Science of Digital Games},
}