Optical see-through HUDs effect on depth judgments of real world objects

Missie Smith, Nadejda Doutcheva, Joseph L. Gabbard, Gary Burnett. Optical see-through HUDs effect on depth judgments of real world objects. In Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, J. Edward Swan II, editors, 2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015. pages 285-286, IEEE, 2015. [doi]

@inproceedings{SmithDGB15,
  title = {Optical see-through HUDs effect on depth judgments of real world objects},
  author = {Missie Smith and Nadejda Doutcheva and Joseph L. Gabbard and Gary Burnett},
  year = {2015},
  doi = {10.1109/VR.2015.7223407},
  url = {http://dx.doi.org/10.1109/VR.2015.7223407},
  researchr = {https://researchr.org/publication/SmithDGB15},
  cites = {0},
  citedby = {0},
  pages = {285-286},
  booktitle = {2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015},
  editor = {Tobias Höllerer and Victoria Interrante and Anatole Lécuyer and J. Edward Swan II},
  publisher = {IEEE},
  isbn = {978-1-4799-1727-3},
}