Sam Snodgrass, Santiago Ontañón. Player Movement Models for Video Game Level Generation. In Carles Sierra, editor, Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, IJCAI 2017, Melbourne, Australia, August 19-25, 2017. pages 757-763, ijcai.org, 2017. [doi]
@inproceedings{SnodgrassO17, title = {Player Movement Models for Video Game Level Generation}, author = {Sam Snodgrass and Santiago Ontañón}, year = {2017}, doi = {10.24963/ijcai.2017/105}, url = {https://doi.org/10.24963/ijcai.2017/105}, researchr = {https://researchr.org/publication/SnodgrassO17}, cites = {0}, citedby = {0}, pages = {757-763}, booktitle = {Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, IJCAI 2017, Melbourne, Australia, August 19-25, 2017}, editor = {Carles Sierra}, publisher = {ijcai.org}, isbn = {978-0-9992411-0-3}, }