Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment

Luís Soares, César Páris, Anabela Gomes, Jorge Lains, Filipe Carvalho, Luís M. Roseiro. Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment. In Tareq Z. Ahram, Redha Taïar, Vincent Gremeaux-Bader, Kamiar Aminian, editors, Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET - AI 2020), April 23-25, 2020, Lausanne, Switzerland. Volume 1152 of Advances in Intelligent Systems and Computing, pages 321-327, Springer, 2020. [doi]

@inproceedings{SoaresPGLCR20,
  title = {Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment},
  author = {Luís Soares and César Páris and Anabela Gomes and Jorge Lains and Filipe Carvalho and Luís M. Roseiro},
  year = {2020},
  doi = {10.1007/978-3-030-44267-5_48},
  url = {https://doi.org/10.1007/978-3-030-44267-5_48},
  researchr = {https://researchr.org/publication/SoaresPGLCR20},
  cites = {0},
  citedby = {0},
  pages = {321-327},
  booktitle = {Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET - AI 2020), April 23-25, 2020, Lausanne, Switzerland},
  editor = {Tareq Z. Ahram and Redha Taïar and Vincent Gremeaux-Bader and Kamiar Aminian},
  volume = {1152},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-030-44267-5},
}