A cooperative game method for load balancing in cloud based on cost-efficiency

Shaoyi Song, Tingjie Lv, Xia Chen 0002. A cooperative game method for load balancing in cloud based on cost-efficiency. In Sixth International Conference on Ubiquitous and Future Networks, ICUFN 2014, Shanghai, China, July 8-11, 2014. pages 311-314, IEEE, 2014. [doi]

@inproceedings{SongLC14-0,
  title = {A cooperative game method for load balancing in cloud based on cost-efficiency},
  author = {Shaoyi Song and Tingjie Lv and Xia Chen 0002},
  year = {2014},
  doi = {10.1109/ICUFN.2014.6876803},
  url = {https://doi.org/10.1109/ICUFN.2014.6876803},
  researchr = {https://researchr.org/publication/SongLC14-0},
  cites = {0},
  citedby = {0},
  pages = {311-314},
  booktitle = {Sixth International Conference on Ubiquitous and Future Networks, ICUFN 2014, Shanghai, China, July 8-11, 2014},
  publisher = {IEEE},
}