TownSim: agent-based city evolution for naturalistic road network generation

Asiiah Song, Jim Whitehead. TownSim: agent-based city evolution for naturalistic road network generation. In Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM, 2019. [doi]

@inproceedings{SongW19-1,
  title = {TownSim: agent-based city evolution for naturalistic road network generation},
  author = {Asiiah Song and Jim Whitehead},
  year = {2019},
  doi = {10.1145/3337722.3341852},
  url = {https://doi.org/10.1145/3337722.3341852},
  researchr = {https://researchr.org/publication/SongW19-1},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019},
  editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas Apperley},
  publisher = {ACM},
  isbn = {978-1-4503-7217-6},
}