Multiplayer Games as a Template for Multiplayer Narratives: A Case Study With Dark Souls

Callum Spawforth, David Millard. Multiplayer Games as a Template for Multiplayer Narratives: A Case Study With Dark Souls. In Jessica Rubart, Yeliz Yesilada, editors, Workshops Proceedings and Tutorials of the 28th ACM Conference on Hypertext and Social Media (HT 2017), Prague, Czech Republic, July 4-7, 2017. Volume 1914 of CEUR Workshop Proceedings, CEUR-WS.org, 2017. [doi]

@inproceedings{SpawforthM17,
  title = {Multiplayer Games as a Template for Multiplayer Narratives: A Case Study With Dark Souls},
  author = {Callum Spawforth and David Millard},
  year = {2017},
  url = {http://ceur-ws.org/Vol-1914/NHT17-6.pdf},
  researchr = {https://researchr.org/publication/SpawforthM17},
  cites = {0},
  citedby = {0},
  booktitle = {Workshops Proceedings and Tutorials of the 28th ACM Conference on Hypertext and Social Media (HT 2017), Prague, Czech Republic, July 4-7, 2017},
  editor = {Jessica Rubart and Yeliz Yesilada},
  volume = {1914},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}