Real-Time Interactive Learning in the NERO Video Game

Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold. Real-Time Interactive Learning in the NERO Video Game. In Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, USA. pages 1953-1954, AAAI Press, 2006.

@inproceedings{StanleyKMG06,
  title = {Real-Time Interactive Learning in the NERO Video Game},
  author = {Kenneth O. Stanley and Igor Karpov and Risto Miikkulainen and Aliza Gold},
  year = {2006},
  researchr = {https://researchr.org/publication/StanleyKMG06},
  cites = {0},
  citedby = {0},
  pages = {1953-1954},
  booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, USA},
  publisher = {AAAI Press},
}