Large-scale finite state game engines

Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille. Large-scale finite state game engines. In Barbara Solenthaler, Matthias Teschner, Ladislav Kavan, Chris Wojtan, editors, Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, Switzerland, July 11-13, 2016. pages 221-229, Eurographics Association / ACM, 2016. [doi]

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