Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good

Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila. Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. In Marinka Copier, Annika Waern, Helen W. Kennedy, editors, Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011. Digital Games Research Association, 2011. [doi]

@inproceedings{StenrosHWMO11,
  title = {Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good},
  author = {Jaakko Stenros and Jussi Holopainen and Annika Waern and Markus Montola and Elina M. I. Ollila},
  year = {2011},
  url = {http://www.digra.org/wp-content/uploads/digital-library/11301.54362.pdf},
  researchr = {https://researchr.org/publication/StenrosHWMO11},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  editor = {Marinka Copier and Annika Waern and Helen W. Kennedy},
  publisher = {Digital Games Research Association},
}