Exploring Math Achievement Through Gamified Virtual Reality

Espen Stranger-Johannessen. Exploring Math Achievement Through Gamified Virtual Reality. In Viktoria Pammer-Schindler, Mar Pérez-Sanagustín, Hendrik Drachsler, Raymond Elferink, Maren Scheffel, editors, Lifelong Technology-Enhanced Learning - 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings. Volume 11082 of Lecture Notes in Computer Science, pages 613-616, Springer, 2018. [doi]

@inproceedings{Stranger-Johannessen18,
  title = {Exploring Math Achievement Through Gamified Virtual Reality},
  author = {Espen Stranger-Johannessen},
  year = {2018},
  doi = {10.1007/978-3-319-98572-5_57},
  url = {https://doi.org/10.1007/978-3-319-98572-5_57},
  researchr = {https://researchr.org/publication/Stranger-Johannessen18},
  cites = {0},
  citedby = {0},
  pages = {613-616},
  booktitle = {Lifelong Technology-Enhanced Learning - 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings},
  editor = {Viktoria Pammer-Schindler and Mar Pérez-Sanagustín and Hendrik Drachsler and Raymond Elferink and Maren Scheffel},
  volume = {11082},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-98572-5},
}