Espen Stranger-Johannessen. Exploring Math Achievement Through Gamified Virtual Reality. In Viktoria Pammer-Schindler, Mar Pérez-Sanagustín, Hendrik Drachsler, Raymond Elferink, Maren Scheffel, editors, Lifelong Technology-Enhanced Learning - 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings. Volume 11082 of Lecture Notes in Computer Science, pages 613-616, Springer, 2018. [doi]
@inproceedings{Stranger-Johannessen18, title = {Exploring Math Achievement Through Gamified Virtual Reality}, author = {Espen Stranger-Johannessen}, year = {2018}, doi = {10.1007/978-3-319-98572-5_57}, url = {https://doi.org/10.1007/978-3-319-98572-5_57}, researchr = {https://researchr.org/publication/Stranger-Johannessen18}, cites = {0}, citedby = {0}, pages = {613-616}, booktitle = {Lifelong Technology-Enhanced Learning - 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings}, editor = {Viktoria Pammer-Schindler and Mar Pérez-Sanagustín and Hendrik Drachsler and Raymond Elferink and Maren Scheffel}, volume = {11082}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-98572-5}, }