Anne Sullivan, Gillian Smith. Lessons in teaching game design. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 307-309, ACM, 2011. [doi]
@inproceedings{SullivanS11, title = {Lessons in teaching game design}, author = {Anne Sullivan and Gillian Smith}, year = {2011}, doi = {10.1145/2159365.2159421}, url = {http://doi.acm.org/10.1145/2159365.2159421}, researchr = {https://researchr.org/publication/SullivanS11}, cites = {0}, citedby = {0}, pages = {307-309}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, publisher = {ACM}, isbn = {978-1-4503-0804-5}, }