Lessons in teaching game design

Anne Sullivan, Gillian Smith. Lessons in teaching game design. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 307-309, ACM, 2011. [doi]

@inproceedings{SullivanS11,
  title = {Lessons in teaching game design},
  author = {Anne Sullivan and Gillian Smith},
  year = {2011},
  doi = {10.1145/2159365.2159421},
  url = {http://doi.acm.org/10.1145/2159365.2159421},
  researchr = {https://researchr.org/publication/SullivanS11},
  cites = {0},
  citedby = {0},
  pages = {307-309},
  booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011},
  editor = {Marc Cavazza and Katherine Isbister and Charles Rich},
  publisher = {ACM},
  isbn = {978-1-4503-0804-5},
}