Jaroslav Svelch. What you can t see is what you don t get: paradigms of game world visualization. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 212-215, ACM, 2008. [doi]
@inproceedings{Svelch08, title = {What you can t see is what you don t get: paradigms of game world visualization}, author = {Jaroslav Svelch}, year = {2008}, doi = {10.1145/1496984.1497026}, url = {http://doi.acm.org/10.1145/1496984.1497026}, researchr = {https://researchr.org/publication/Svelch08}, cites = {0}, citedby = {0}, pages = {212-215}, booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008}, editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich}, publisher = {ACM}, isbn = {978-1-60558-218-4}, }