Fur Visualisation for Computer Game Engines and Real-Time Rendering

Dominik Szajerman, Adam Jurczynski. Fur Visualisation for Computer Game Engines and Real-Time Rendering. In Leszek J. Chmielewski, Ryszard Kozera, Bok-Suk Shin, Konrad W. Wojciechowski, editors, Computer Vision and Graphics - International Conference, ICCVG 2014, Warsaw, Poland, September 15-17, 2014. Proceedings. Volume 8671 of Lecture Notes in Computer Science, pages 41-48, Springer, 2014. [doi]

@inproceedings{SzajermanJ14,
  title = {Fur Visualisation for Computer Game Engines and Real-Time Rendering},
  author = {Dominik Szajerman and Adam Jurczynski},
  year = {2014},
  doi = {10.1007/978-3-319-11331-9_6},
  url = {http://dx.doi.org/10.1007/978-3-319-11331-9_6},
  researchr = {https://researchr.org/publication/SzajermanJ14},
  cites = {0},
  citedby = {0},
  pages = {41-48},
  booktitle = {Computer Vision and Graphics - International Conference, ICCVG 2014, Warsaw, Poland, September 15-17, 2014. Proceedings},
  editor = {Leszek J. Chmielewski and Ryszard Kozera and Bok-Suk Shin and Konrad W. Wojciechowski},
  volume = {8671},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-11330-2},
}