Dominik Szajerman, Adam Jurczynski. Fur Visualisation for Computer Game Engines and Real-Time Rendering. In Leszek J. Chmielewski, Ryszard Kozera, Bok-Suk Shin, Konrad W. Wojciechowski, editors, Computer Vision and Graphics - International Conference, ICCVG 2014, Warsaw, Poland, September 15-17, 2014. Proceedings. Volume 8671 of Lecture Notes in Computer Science, pages 41-48, Springer, 2014. [doi]
@inproceedings{SzajermanJ14, title = {Fur Visualisation for Computer Game Engines and Real-Time Rendering}, author = {Dominik Szajerman and Adam Jurczynski}, year = {2014}, doi = {10.1007/978-3-319-11331-9_6}, url = {http://dx.doi.org/10.1007/978-3-319-11331-9_6}, researchr = {https://researchr.org/publication/SzajermanJ14}, cites = {0}, citedby = {0}, pages = {41-48}, booktitle = {Computer Vision and Graphics - International Conference, ICCVG 2014, Warsaw, Poland, September 15-17, 2014. Proceedings}, editor = {Leszek J. Chmielewski and Ryszard Kozera and Bok-Suk Shin and Konrad W. Wojciechowski}, volume = {8671}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-11330-2}, }