Using Different Information Channels for Affect-Aware Video Games - A Case Study

Mariusz Szwoch, Wioleta Szwoch. Using Different Information Channels for Affect-Aware Video Games - A Case Study. In Michal Choras, Ryszard S. Choras, editors, Image Processing and Communications Challenges 10 - 10th International Conference, IP&C'201, Bydgoszcz, Poland, November 2018, Proceedings. Volume 892 of Advances in Intelligent Systems and Computing, pages 104-113, Springer, 2018. [doi]

@inproceedings{SzwochS18,
  title = {Using Different Information Channels for Affect-Aware Video Games - A Case Study},
  author = {Mariusz Szwoch and Wioleta Szwoch},
  year = {2018},
  doi = {10.1007/978-3-030-03658-4_13},
  url = {https://doi.org/10.1007/978-3-030-03658-4_13},
  researchr = {https://researchr.org/publication/SzwochS18},
  cites = {0},
  citedby = {0},
  pages = {104-113},
  booktitle = {Image Processing and Communications Challenges 10 - 10th International Conference, IP&C'201, Bydgoszcz, Poland, November 2018, Proceedings},
  editor = {Michal Choras and Ryszard S. Choras},
  volume = {892},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-030-03658-4},
}