From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups

Olivier Szymanezyk, Patrick Dickinson, Tom Duckett. From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups. In Marinka Copier, Annika Waern, Helen W. Kennedy, editors, Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011. Digital Games Research Association, 2011. [doi]

@inproceedings{SzymanezykDD11-0,
  title = {From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups},
  author = {Olivier Szymanezyk and Patrick Dickinson and Tom Duckett},
  year = {2011},
  url = {http://www.digra.org/wp-content/uploads/digital-library/11301.01246.pdf},
  researchr = {https://researchr.org/publication/SzymanezykDD11-0},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  editor = {Marinka Copier and Annika Waern and Helen W. Kennedy},
  publisher = {Digital Games Research Association},
}