Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications

Yu-Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan. Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. In Sung Hee Lee, Stefanie Zollmann, Makoto Okabe, Burkhard Wünsche, editors, The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021. pages 61-62, Eurographics Association, 2021. [doi]

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