Joshua Tanenbaum. How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. In Celia Pearce, John Sharp, Helen W. Kennedy, editors, Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013. Digital Games Research Association, 2013. [doi]
@inproceedings{Tanenbaum13, title = {How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games}, author = {Joshua Tanenbaum}, year = {2013}, url = {http://www.digra.org/wp-content/uploads/digital-library/paper_136.pdf}, researchr = {https://researchr.org/publication/Tanenbaum13}, cites = {0}, citedby = {0}, booktitle = {Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013}, editor = {Celia Pearce and John Sharp and Helen W. Kennedy}, publisher = {Digital Games Research Association}, }