How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games

Joshua Tanenbaum. How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. In Celia Pearce, John Sharp, Helen W. Kennedy, editors, Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013. Digital Games Research Association, 2013. [doi]

@inproceedings{Tanenbaum13,
  title = {How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games},
  author = {Joshua Tanenbaum},
  year = {2013},
  url = {http://www.digra.org/wp-content/uploads/digital-library/paper_136.pdf},
  researchr = {https://researchr.org/publication/Tanenbaum13},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013},
  editor = {Celia Pearce and John Sharp and Helen W. Kennedy},
  publisher = {Digital Games Research Association},
}