Advances in real-time rendering in games: part III

Natalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, Feng Xie, Hugh Malan. Advances in real-time rendering in games: part III. In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022. ACM, 2022. [doi]

@inproceedings{TatarchukCPPXM22,
  title = {Advances in real-time rendering in games: part III},
  author = {Natalya Tatarchuk and Francesco Cifariello Ciardi and Lasse Jon Fuglsang Pedersen and John Parsaie and Feng Xie and Hugh Malan},
  year = {2022},
  doi = {10.1145/3532720.3546905},
  url = {https://doi.org/10.1145/3532720.3546905},
  researchr = {https://researchr.org/publication/TatarchukCPPXM22},
  cites = {0},
  citedby = {0},
  booktitle = {SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022},
  publisher = {ACM},
  isbn = {978-1-4503-9362-1},
}