Advances in real-time rendering in games: part I

Natalya Tatarchuk, Jonathan Dupuy, Thomas Deliot, Daniel Wright, Krzysztof Narkowicz, Patrick Kelly, Aleksander Netzel, Tiago Costa. Advances in real-time rendering in games: part I. In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022. ACM, 2022. [doi]

@inproceedings{TatarchukDDWNKN22,
  title = {Advances in real-time rendering in games: part I},
  author = {Natalya Tatarchuk and Jonathan Dupuy and Thomas Deliot and Daniel Wright and Krzysztof Narkowicz and Patrick Kelly and Aleksander Netzel and Tiago Costa},
  year = {2022},
  doi = {10.1145/3532720.3546895},
  url = {https://doi.org/10.1145/3532720.3546895},
  researchr = {https://researchr.org/publication/TatarchukDDWNKN22},
  cites = {0},
  citedby = {0},
  booktitle = {SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022},
  publisher = {ACM},
  isbn = {978-1-4503-9362-1},
}