A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification

Yanqiu Tian, Alexander G. Minton, Howe Yuan Zhu, Gina Notaro, Raquel Galvan-Garza, Yu-Kai Wang, Hsiang-Ting Chen, James Allen, Matthias D. Ziegler, Chin-Teng Lin. A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification. In IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2021 Adjunct, Bari, Italy, October 4-8, 2021. pages 228-233, IEEE, 2021. [doi]

@inproceedings{TianMZNGWCAZL21,
  title = {A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification},
  author = {Yanqiu Tian and Alexander G. Minton and Howe Yuan Zhu and Gina Notaro and Raquel Galvan-Garza and Yu-Kai Wang and Hsiang-Ting Chen and James Allen and Matthias D. Ziegler and Chin-Teng Lin},
  year = {2021},
  doi = {10.1109/ISMAR-Adjunct54149.2021.00054},
  url = {https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00054},
  researchr = {https://researchr.org/publication/TianMZNGWCAZL21},
  cites = {0},
  citedby = {0},
  pages = {228-233},
  booktitle = {IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2021 Adjunct, Bari, Italy, October 4-8, 2021},
  publisher = {IEEE},
  isbn = {978-1-6654-1298-8},
}