Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines

Emmett Tomai, Rosendo Salazar, Roberto Flores. Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines. In Gita Sukthankar, Ian Horswill, editors, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013. AAAI, 2013. [doi]

@inproceedings{TomaiSF13,
  title = {Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines},
  author = {Emmett Tomai and Rosendo Salazar and Roberto Flores},
  year = {2013},
  url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7411},
  researchr = {https://researchr.org/publication/TomaiSF13},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013},
  editor = {Gita Sukthankar and Ian Horswill},
  publisher = {AAAI},
}