Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara. AI Wolf Contest - Development of Game AI Using Collective Intelligence -. In Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius, editors, Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Volume 705 of Communications in Computer and Information Science, pages 101-115, 2016. [doi]
@inproceedings{ToriumiOIKSM16, title = {AI Wolf Contest - Development of Game AI Using Collective Intelligence -}, author = {Fujio Toriumi and Hirotaka Osawa and Michimasa Inaba and Daisuke Katagami and Kosuke Shinoda and Hitoshi Matsubara}, year = {2016}, doi = {10.1007/978-3-319-57969-6_8}, url = {https://doi.org/10.1007/978-3-319-57969-6_8}, researchr = {https://researchr.org/publication/ToriumiOIKSM16}, cites = {0}, citedby = {0}, pages = {101-115}, booktitle = {Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, volume = {705}, series = {Communications in Computer and Information Science}, isbn = {978-3-319-57969-6}, }