AI Wolf Contest - Development of Game AI Using Collective Intelligence -

Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara. AI Wolf Contest - Development of Game AI Using Collective Intelligence -. In Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius, editors, Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Volume 705 of Communications in Computer and Information Science, pages 101-115, 2016. [doi]

@inproceedings{ToriumiOIKSM16,
  title = {AI Wolf Contest - Development of Game AI Using Collective Intelligence -},
  author = {Fujio Toriumi and Hirotaka Osawa and Michimasa Inaba and Daisuke Katagami and Kosuke Shinoda and Hitoshi Matsubara},
  year = {2016},
  doi = {10.1007/978-3-319-57969-6_8},
  url = {https://doi.org/10.1007/978-3-319-57969-6_8},
  researchr = {https://researchr.org/publication/ToriumiOIKSM16},
  cites = {0},
  citedby = {0},
  pages = {101-115},
  booktitle = {Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers},
  editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius},
  volume = {705},
  series = {Communications in Computer and Information Science},
  isbn = {978-3-319-57969-6},
}