VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games

Sam Tregillus. VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games. In Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade, editors, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts. pages 176-179, ACM, 2016. [doi]

@inproceedings{Tregillus16,
  title = {VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games},
  author = {Sam Tregillus},
  year = {2016},
  doi = {10.1145/2851581.2890374},
  url = {http://doi.acm.org/10.1145/2851581.2890374},
  researchr = {https://researchr.org/publication/Tregillus16},
  cites = {0},
  citedby = {0},
  pages = {176-179},
  booktitle = {Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts},
  editor = {Jofish Kaye and Allison Druin and Cliff Lampe and Dan Morris and Juan Pablo Hourcade},
  publisher = {ACM},
  isbn = {978-1-4503-4082-3},
}