Practical rigid body physics for games

Jumpei Tsuda. Practical rigid body physics for games. In International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings. ACM, 2009. [doi]

@inproceedings{Tsuda09,
  title = {Practical rigid body physics for games},
  author = {Jumpei Tsuda},
  year = {2009},
  doi = {10.1145/1665817.1665831},
  url = {http://doi.acm.org/10.1145/1665817.1665831},
  researchr = {https://researchr.org/publication/Tsuda09},
  cites = {0},
  citedby = {0},
  booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings},
  publisher = {ACM},
}