Jumpei Tsuda. Practical rigid body physics for games. In International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings. ACM, 2009. [doi]
@inproceedings{Tsuda09, title = {Practical rigid body physics for games}, author = {Jumpei Tsuda}, year = {2009}, doi = {10.1145/1665817.1665831}, url = {http://doi.acm.org/10.1145/1665817.1665831}, researchr = {https://researchr.org/publication/Tsuda09}, cites = {0}, citedby = {0}, booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings}, publisher = {ACM}, }