Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents

Anouk Tuijnman, Isabela Granic, Josh Whitkin, Rutger C. M. E. Engels. Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 213-221, ACM, 2017. [doi]

@inproceedings{TuijnmanGWE17,
  title = {Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents},
  author = {Anouk Tuijnman and Isabela Granic and Josh Whitkin and Rutger C. M. E. Engels},
  year = {2017},
  doi = {10.1145/3130859.3131302},
  url = {http://doi.acm.org/10.1145/3130859.3131302},
  researchr = {https://researchr.org/publication/TuijnmanGWE17},
  cites = {0},
  citedby = {0},
  pages = {213-221},
  booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-5111-9},
}