Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event

April Tyack, Peta Wyeth, Daniel Johnson 0001. Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. In Regina Bernhaupt, Florian 'Floyd' Mueller, David Verweij, Josh Andres, Joanna McGrenere, Andy Cockburn, Ignacio Avellino, Alix Goguey, Pernille Bjøn, Shengdong Zhao, Briane Paul Samson, Rafal Kocielnik, editors, CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020. pages 1-15, ACM, 2020. [doi]

@inproceedings{TyackW020,
  title = {Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event},
  author = {April Tyack and Peta Wyeth and Daniel Johnson 0001},
  year = {2020},
  doi = {10.1145/3313831.3376332},
  url = {https://doi.org/10.1145/3313831.3376332},
  researchr = {https://researchr.org/publication/TyackW020},
  cites = {0},
  citedby = {0},
  pages = {1-15},
  booktitle = {CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020},
  editor = {Regina Bernhaupt and Florian 'Floyd' Mueller and David Verweij and Josh Andres and Joanna McGrenere and Andy Cockburn and Ignacio Avellino and Alix Goguey and Pernille Bjøn and Shengdong Zhao and Briane Paul Samson and Rafal Kocielnik},
  publisher = {ACM},
  isbn = {978-1-4503-6708-0},
}