Game-Tree Search over High-Level Game States in RTS Games

Alberto Uriarte, Santiago Ontañón. Game-Tree Search over High-Level Game States in RTS Games. In Ian Horswill, Arnav Jhala, editors, Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, USA. AAAI, 2014. [doi]

@inproceedings{UriarteO14,
  title = {Game-Tree Search over High-Level Game States in RTS Games},
  author = {Alberto Uriarte and Santiago Ontañón},
  year = {2014},
  url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8960},
  researchr = {https://researchr.org/publication/UriarteO14},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, USA},
  editor = {Ian Horswill and Arnav Jhala},
  publisher = {AAAI},
  isbn = {978-1-57735-681-3},
}