Léo Valque, Sylvain Lazard. Resolving self-intersections in 3D meshes while preserving floating-point coordinates. Comput. Graph. Forum, 44(5), 2025. [doi]
@article{ValqueL25,
title = {Resolving self-intersections in 3D meshes while preserving floating-point coordinates},
author = {Léo Valque and Sylvain Lazard},
year = {2025},
doi = {10.1111/cgf.70197},
url = {https://doi.org/10.1111/cgf.70197},
researchr = {https://researchr.org/publication/ValqueL25},
cites = {0},
citedby = {0},
journal = {Comput. Graph. Forum},
volume = {44},
number = {5},
}