Resolving self-intersections in 3D meshes while preserving floating-point coordinates

Léo Valque, Sylvain Lazard. Resolving self-intersections in 3D meshes while preserving floating-point coordinates. Comput. Graph. Forum, 44(5), 2025. [doi]

@article{ValqueL25,
  title = {Resolving self-intersections in 3D meshes while preserving floating-point coordinates},
  author = {Léo Valque and Sylvain Lazard},
  year = {2025},
  doi = {10.1111/cgf.70197},
  url = {https://doi.org/10.1111/cgf.70197},
  researchr = {https://researchr.org/publication/ValqueL25},
  cites = {0},
  citedby = {0},
  journal = {Comput. Graph. Forum},
  volume = {44},
  number = {5},
}