Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring

Simon Varvaressos, Kim Lavoie, Alexandre Blondin Massé, Sébastien Gaboury, Sylvain Hallé. Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring. In IEEE Seventh International Conference on Software Testing, Verification and Validation, ICST 2014, March 31 2014-April 4, 2014, Cleveland, Ohio, USA. pages 143-152, IEEE, 2014. [doi]

Authors

Simon Varvaressos

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Kim Lavoie

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Alexandre Blondin Massé

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Sébastien Gaboury

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Sylvain Hallé

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