Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games

Luis de la Vega-Hazas, Francisco Calatayud, Andrés Iglesias 0001. Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games. In Javier Del Ser, Eneko Osaba, Miren Nekane Bilbao, Javier J. Sánchez Medina, Massimo Vecchio, Xin-She Yang, editors, Intelligent Distributed Computing XII, 12th International Symposium on Intelligent Distributed Computing, IDC 2018, Bilbao, Spain, 15-17 October 2018. Volume 798 of Studies in Computational Intelligence, pages 247-258, Springer, 2018. [doi]

@inproceedings{Vega-HazasC018,
  title = {Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games},
  author = {Luis de la Vega-Hazas and Francisco Calatayud and Andrés Iglesias 0001},
  year = {2018},
  doi = {10.1007/978-3-319-99626-4_22},
  url = {https://doi.org/10.1007/978-3-319-99626-4_22},
  researchr = {https://researchr.org/publication/Vega-HazasC018},
  cites = {0},
  citedby = {0},
  pages = {247-258},
  booktitle = {Intelligent Distributed Computing XII, 12th International Symposium on Intelligent Distributed Computing, IDC 2018, Bilbao, Spain, 15-17 October 2018},
  editor = {Javier Del Ser and Eneko Osaba and Miren Nekane Bilbao and Javier J. Sánchez Medina and Massimo Vecchio and Xin-She Yang},
  volume = {798},
  series = {Studies in Computational Intelligence},
  publisher = {Springer},
  isbn = {978-3-319-99626-4},
}