Low Latency Edge Rendering Scheme for Interactive 360 Degree Virtual Reality Gaming

Marko Viitanen, Jarno Vanne, Timo D. Hämäläinen, Ari Kulmala. Low Latency Edge Rendering Scheme for Interactive 360 Degree Virtual Reality Gaming. In 38th IEEE International Conference on Distributed Computing Systems, ICDCS 2018, Vienna, Austria, July 2-6, 2018. pages 1557-1560, IEEE Computer Society, 2018. [doi]

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