Use of digital 'Guess Who Board Game' in teaching English

Maria Virvou, Spyros Papadimitriou. Use of digital 'Guess Who Board Game' in teaching English. In Nikolaos G. Bourbakis, George A. Tsihrintzis, Maria Virvou, editors, IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications, Chania, Crete, Greece, July 7-9, 2014. pages 439-443, IEEE, 2014. [doi]

@inproceedings{VirvouP14,
  title = {Use of digital 'Guess Who Board Game' in teaching English},
  author = {Maria Virvou and Spyros Papadimitriou},
  year = {2014},
  doi = {10.1109/IISA.2014.6878806},
  url = {http://dx.doi.org/10.1109/IISA.2014.6878806},
  researchr = {https://researchr.org/publication/VirvouP14},
  cites = {0},
  citedby = {0},
  pages = {439-443},
  booktitle = {IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications, Chania, Crete, Greece, July 7-9, 2014},
  editor = {Nikolaos G. Bourbakis and George A. Tsihrintzis and Maria Virvou},
  publisher = {IEEE},
}