Deep Learning for Classifying Battlefield 4 Players

Marjolein de Vries, Pieter Spronck. Deep Learning for Classifying Battlefield 4 Players. In Ronald Poppe, John-Jules Ch. Meyer, Remco C. Veltkamp, Mehdi Dastani, editors, Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers. Volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 161-166, 2016. [doi]

@inproceedings{VriesS16,
  title = {Deep Learning for Classifying Battlefield 4 Players},
  author = {Marjolein de Vries and Pieter Spronck},
  year = {2016},
  doi = {10.1007/978-3-319-49616-0_15},
  url = {http://dx.doi.org/10.1007/978-3-319-49616-0_15},
  researchr = {https://researchr.org/publication/VriesS16},
  cites = {0},
  citedby = {0},
  pages = {161-166},
  booktitle = {Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers},
  editor = {Ronald Poppe and John-Jules Ch. Meyer and Remco C. Veltkamp and Mehdi Dastani},
  volume = {178},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  isbn = {978-3-319-49615-3},
}