Assessing the Potential of Classical Q-learning in General Game Playing

Hui Wang, Michael Emmerich, Aske Plaat. Assessing the Potential of Classical Q-learning in General Game Playing. In Martin Atzmueller, Wouter Duivesteijn, editors, Artificial Intelligence - 30th Benelux Conference, BNAIC 2018, 's-Hertogenbosch, The Netherlands, November 8-9, 2018, Revised Selected Papers. Volume 1021 of Communications in Computer and Information Science, pages 138-150, Springer, 2018. [doi]

@inproceedings{WangEP18,
  title = {Assessing the Potential of Classical Q-learning in General Game Playing},
  author = {Hui Wang and Michael Emmerich and Aske Plaat},
  year = {2018},
  doi = {10.1007/978-3-030-31978-6_11},
  url = {https://doi.org/10.1007/978-3-030-31978-6_11},
  researchr = {https://researchr.org/publication/WangEP18},
  cites = {0},
  citedby = {0},
  pages = {138-150},
  booktitle = {Artificial Intelligence - 30th Benelux Conference, BNAIC 2018, 's-Hertogenbosch, The Netherlands, November 8-9, 2018, Revised Selected Papers},
  editor = {Martin Atzmueller and Wouter Duivesteijn},
  volume = {1021},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-030-31978-6},
}