Analyzing the believability of game character behavior using the Game Agent Matrix

Henrik Warpefelt, Magnus Johansson, Harko Verhagen. Analyzing the believability of game character behavior using the Game Agent Matrix. In Celia Pearce, John Sharp, Helen W. Kennedy, editors, Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013. Digital Games Research Association, 2013. [doi]

@inproceedings{WarpefeltJV13,
  title = {Analyzing the believability of game character behavior using the Game Agent Matrix},
  author = {Henrik Warpefelt and Magnus Johansson and Harko Verhagen},
  year = {2013},
  url = {http://www.digra.org/wp-content/uploads/digital-library/paper_70.pdf},
  researchr = {https://researchr.org/publication/WarpefeltJV13},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013},
  editor = {Celia Pearce and John Sharp and Helen W. Kennedy},
  publisher = {Digital Games Research Association},
}