Mesh Skinning Technique for Intelligent Animated Characters in Computer Games

Zhigang Wen, Quasim H. Mehdi, Norman E. Gough. Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. In Quasim H. Mehdi, Norman E. Gough, editors, 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK. pages 56, ?, 2001.

Authors

Zhigang Wen

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Quasim H. Mehdi

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Norman E. Gough

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