Zhigang Wen, Quasim H. Mehdi, Norman E. Gough. Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games & Simulation, 1(1):12-17, 2002. [doi]
@article{WenMG02:1, title = {Animating Intelligent Games Characters Using Mesh Skinning}, author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough}, year = {2002}, url = {http://www.scit.wlv.ac.uk/~cm1822/wen.pdf}, tags = {e-science}, researchr = {https://researchr.org/publication/WenMG02%3A1}, cites = {0}, citedby = {0}, journal = {Int. J. Intell. Games & Simulation}, volume = {1}, number = {1}, pages = {12-17}, }