Animating Intelligent Games Characters Using Mesh Skinning

Zhigang Wen, Quasim H. Mehdi, Norman E. Gough. Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games & Simulation, 1(1):12-17, 2002. [doi]

@article{WenMG02:1,
  title = {Animating Intelligent Games Characters Using Mesh Skinning},
  author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough},
  year = {2002},
  url = {http://www.scit.wlv.ac.uk/~cm1822/wen.pdf},
  tags = {e-science},
  researchr = {https://researchr.org/publication/WenMG02%3A1},
  cites = {0},
  citedby = {0},
  journal = {Int. J. Intell. Games & Simulation},
  volume = {1},
  number = {1},
  pages = {12-17},
}