Creating Animated Behavioural Character Based on Environmental Effects

Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman. Creating Animated Behavioural Character Based on Environmental Effects. In Quasim H. Mehdi, Norman E. Gough, editors, 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK. pages 76, ?, 2000.

@inproceedings{WenMGS00,
  title = {Creating Animated Behavioural Character Based on Environmental Effects},
  author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough and Hussam Suliman},
  year = {2000},
  tags = {rule-based, e-science},
  researchr = {https://researchr.org/publication/WenMGS00},
  cites = {0},
  citedby = {0},
  pages = {76},
  booktitle = {1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK},
  editor = {Quasim H. Mehdi and Norman E. Gough},
  publisher = {?},
}