If Not Now, Where? Time and Space Equivalency in Strategy Games

Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria L. Gini. If Not Now, Where? Time and Space Equivalency in Strategy Games. In Mark Riedl, Gita Sukthankar, editors, Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012. The AAAI Press, 2012. [doi]

@inproceedings{WetzelAKG12,
  title = {If Not Now, Where? Time and Space Equivalency in Strategy Games},
  author = {Baylor Wetzel and Kyle Anderson and Wilma Koutstaal and Maria L. Gini},
  year = {2012},
  url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5456},
  researchr = {https://researchr.org/publication/WetzelAKG12},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012},
  editor = {Mark Riedl and Gita Sukthankar},
  publisher = {The AAAI Press},
}